//==============================================================================
// Slingers_anim.txt
//==============================================================================

import Slinger_Shield_anim.txt

//==============================================================================
Define sling
{
	set hotspot
	{
		version
		{
			Visual Attachments A Sling
		}
	}
}

//==============================================================================
define head
{
	SetSelector
	{
		TechLogic none/Medium Slingers/Heavy Slingers/Champion Slingers
		set hotspot
		{
			version
			{
				Visual Archer E Slinger Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger Head
				ReplaceTexture Archer E Slinger Head Standard/Archer E Slinger Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger Head
				ReplaceTexture Archer E Slinger Head Standard/Archer E Slinger Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger Head
				ReplaceTexture Archer E Slinger Head Standard/Archer E Slinger Head Iron
			}
		}	 
	}
}

//==============================================================================
Anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
		version
			{
				Visual Archer E Slinger_Headless-IdleA
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
		version
			{
				Visual Archer E Slinger_Headless-IdleA
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
		version
			{
				Visual Archer E Slinger_Headless-IdleA
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
		version
			{
				Visual Archer E Slinger_Headless-IdleA
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-BoredA
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-BoredA
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-BoredA
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-BoredA
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
	}
}


//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
			 version
			{
				Visual Archer E Slinger_Headless-walkB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
			version
			{
				Visual Archer E Slinger_Headless-walkB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
			version
			{
				Visual Archer E Slinger_Headless-walkB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
			version
			{
				Visual Archer E Slinger_Headless-walkB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.75 true	
				tag FootstepRight 0.25 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-DeathA
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Archer E Slinger_Headless-DeathB
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false Arrow checkVisible 
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				tag SpecificSoundSet 0.46 false Arrow checkVisible 
				tag SpecificSoundSet 0.53 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
			version
			{
				Visual Archer E Slinger_Headless-DeathB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false Arrow checkVisible 
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				tag SpecificSoundSet 0.46 false Arrow checkVisible 
				tag SpecificSoundSet 0.53 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false Arrow checkVisible 
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				tag SpecificSoundSet 0.46 false Arrow checkVisible 
				tag SpecificSoundSet 0.53 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
			version
			{
				Visual Archer E Slinger_Headless-DeathB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false Arrow checkVisible 
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				tag SpecificSoundSet 0.46 false Arrow checkVisible 
				tag SpecificSoundSet 0.53 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false Arrow checkVisible 
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				tag SpecificSoundSet 0.46 false Arrow checkVisible 
				tag SpecificSoundSet 0.53 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
			version
			{
				Visual Archer E Slinger_Headless-DeathB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.27 false Arrow checkVisible 
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				tag SpecificSoundSet 0.46 false Arrow checkVisible 
				tag SpecificSoundSet 0.53 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect RightHand Sling Hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
				connect RightHand Sling Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
				connect RightHand Sling Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
				connect RightHand Sling Hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer E Slinger_Headless-flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true	
				tag FootstepRight 0.35 true	
//-- end auto generated section
				ReplaceTexture Archer E Slinger Standard/Archer E Slinger Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSlingerShield hotspot
				connect RightHand Sling Hotspot
			}
		}
	}
}
